3/17/2024 0 Comments Inside the blueprint pay for playI was overwhelmed by all the details when I first started, but thanks to a super patient loan officer-and plenty of conversations with banks from the day we bought our land to the day we closed on our construction loan, three years later-I’ve learned a lot and hope to demystify the process a bit for anyone else who’s looking to build a house.īefore I get any further, I should make it clear that I am not a real estate or banking professional, and my personal experiences in this article should not be construed as legal or financial advice. I knew you could take out a loan to pay for construction, but what kind of loan? For how much? For how long? You will now be able to use the Up, Down, Left, and Right arrow keys to control the playback of the video.Before my husband and I broke ground, I never understood how people could afford to build a house. When pressing down again, the Video Media Source is opened and when it becomes fully opened, the video moves to the specified Stop Time before playing the video (resuming playback).Ĭlose the Level Blueprint and click the Play button from the Main Toolbar to play in the Editor. Now when the Player presses the down arrow key, the current time is stored before closing the Media Player. Then connect the Seek and Play nodes to the OnMediaOpened event as shown. Off your Media Player reference, call the Seek function followed by the Play function.Ĭreate a Stop Time variable and connect it to the Time pin on the Seek node. If we were to issue a command to the Media Player directly after opening it, there is no guarantee that the Media Source has been opened fully and can receive commands which may cause the command to fail. When issuing commands to a Media Player, it's a good practice to do so in this manner as it ensures that the Media Source has been opened before attempting to tell it to do something. This will create an Event Dispatcher that will call the connected Event only when the Media Source has been fully opened. This will re-open your video but will open it from the beginning of the video which we will address in the next few steps.ĭrag off the Media Player reference and use the Assign On Media Opened Event Dispatcher and connect as shown. Off the B pin of the Flip Flop use the Open Source node and set the Media Source to your Video Media Source. This will close the Media Player when pressing the down arrow keyboard key, but store the current time in which the Media Player was stopped to a variable. Right-click on the Return Value of the Get Time node and promote it to a variable called Stop Time, then connect all nodes to a Close function call as shown. The Get Time function call will return the current playback time which we will store and use when we want to reopen and resume playback of our video. Thinned means that some frames will be skipped at this rate, while Unthinned means that all frames will be decoded at this rate.Īdd a Down keyboard event connected to a Flip Flop, then off a Media Player reference, use the Get Time function call. Keep in mind there is a distinction between Thinned and Unthinned rates. You can check supported rates with the Get Supported Rates function. Even if the Player Plug-in supports Play Rates other than 1.0, the actual playback rates that can be selected will depend on the Media Source in use.
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